1/2/2023 0 Comments Simcity 4 mods snes![]() ![]() The planned future additions will be added relatively soon. SAM - 9 - Brick Streets by JosefMayor and ScruffyDeluxe SAM - 8 - NAM Cobblestone Streets by xannepan SAM - 2 - Herringbone Streets by ardecila There are 8 Texture Variations created for the Street Network. (Keep in mind you want atleast 5 tiles in length)ģ - After the SAM network is stable, you may delete the 2 tiles that were created by the SAM Starter Piece. See FAQ #2)Ģ - Select the Street and drag from the end of the SAM Starter Piece out. (Keep in mind you will have to have an area to drag in excess of 5 tiles in length. ![]() Within the TAB ring there is one puzzle piece starter for each SAM Texture Variation.ġ - Using the TAB key, flip through the SAM Puzzle Piece Rotation Ring until you find the SAM Texture Variation you would like to use. First of for SAM there has been a TAB ring included, it is at the bottom of the Roads Menu. In SAM version 3 there will be 8 new "Texture Variations" outlined below.įor those of you who have ever used Draggable GLR, it is essentially the same for SAM Textures. SAM takes advantage of this new technology to its greatest potential. ![]() New technology was found early 2007 which allowed us to use a Puzzle Piece to create a starter for a new set of textures for the same network. #Simcity 4 mods snes modThe purpose of this mod is to add new " Texture Variations" to our Network Systems. ![]()
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